![]() And, oh, look, the guy I’m playing online is actually putting the protoss oracle to work because now my zerglings have slowed to a crawl and they’re getting mowed down by stalkers. I get the sense that if I wanted to, here are a few new tricks I could master. I don’t play Starcraft II skillfully enough to know what they accomplish in the overall picture. I shouldn’t be dismissive of these new units. And if you can get your opponent to stumble into the scuttling terran mine drones when they’re not scuttling uselessly, the fireworks are a sight to behold. You know, like they could already do with vikings. I enjoy the way terran hellions can unpack into heartier firebat forms, which lets the terrans scoot units quickly across the map and then unpack them into something else. It’s a sort of mothership coming of age scenario. It’s kind of cute to see the halfmothership scooting around the field doing what it can to earn its keep. Their mothership core lets them halfway build a mothership before they actually build a mothership. The protoss get a support unit and a long range standoff aircraft in case you’re getting bored of void rays. The two zerg support units are for players who can handle micro way better than I can. Right off the bat, I can tell that some of these new units aren’t for me. Unless you count the campaign, but why on earth would you do that? However you do the math, a few new units is pretty much what you’re getting with this add-on. Actually, maybe six and a quarter since one of the units is an alternate form for another already existing unit. ![]() Well, six and a half, since one of the units is the nascent form of an already existing unit. Heart of the Swarm consists of seven units.
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